|Designation||Undead Slayer in Training||200|
|HP||not yet sourced||not yet sourced|
|MP||not yet sourced||not yet sourced|
|Strength (Previously "Power" ch.184, ch 136)||54.6(42+12.6)||200|
|HP (Previously "Strength", ch. 41)||116(100+16)||200|
|Agility (Previously "Dexterity", ch.1, ch.41)||39(30+9)||200|
Status definitions: Edit
Name: The name by which one is called by. If the creature has no name, its status will give a name depending its species (Monsters) or leave it unnamed, simply leaving an N/A in the name slot. (Named monsters have higher stats than average monsters, functioning like miniboss)
Occupation: The job one does, it does not seem to apear for monsters.
Level: The representsof the power of a character. It is unknown what determinates ones level, as both skills and statistics can be above the average for the level of the user.
Designation: A title one owns. It can give extra perks or statistics and can be obtained through special actions.
HP: Health points, represents how much health one has. Once someones HP reaches zero, they die. (Despite its name, it does not consider health problems like sicknesses.) Can be increases by spending points into HP.
MP: Mana points, used to cast spells. Some places use it as a power source and a currency
Strength: Increases physical strenght, possibly increases HP regenaration rate as well.
Agility: Increases overall speed.
Intelligence: Increases MP, learning speed and memory.
Wisdom: Increases MP regenaration. Possibly increases actual wisdom.
Luck: Likely increases the chance of rare drops, possibly increases real life luck.
Points: Can be spent to increase stats. The gamer gets 5 every level.